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Archive for March 11th, 2014

rules r made

momohyeah's Blog

Finally I have an upper hand on an issue or two at home.  Is a belt? um noooo that certainly makes him more stubborn.  Is it yelling a little louder? Heck I wish this was it.  Is it the naughty boy corner yeah right that works only if I stand over him pushing him back in.  Is it the threat of no movies? Ha ha ha ha he will just find something else to do.  Is the marvellous coveting of the iphone?  No that works on rare occasions.
 
Rules, my son has an obsession to follow the rules well at the moment he does at least.  How did I come across this quiet by accident actually.  “Right the new rule in the house is we sit at the table at meal times.  You don’t have to eat but you certainly have to sit at the table.” Without argument and…

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I grew up during the video game revolution of the 80s and 90s, therefore, I’m very excited about writing today’s video game poem. These days, video games are much more complex, engaging, and visually appealing, then they were 20 years ago. But even video games back in the day, were a lot of fun.

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Video Games

Do you remember Pac-Man, he had to watch out for each ghost.

While Pitfall Harry, his treasure he’d boast.

With Missile command, came a huge bang,

Followers of Space Invaders, about defeating aliens they sang.

One of the coolest of all time, was Halo – the first-person shooter.

To play Super Mario, you won’t need a tutor.

Call of Duty, is all about war.

It’s one of those games, with plenty of gore.

With Grand Theft Auto, there’s no need to explain

Being chased by those cops, is fun for the brain.

The legends of Zelda is about purely adventure.

If you remember Tetris, you may need a denture.

Sonic The Hedgehog, was known to be superfast.

Those Final Fantasy games, forever they last.

The Sims are interesting, games about life.

Where you choose a house, a job and good wife.

Wii games are so much fun, as we get off our butts.

Active, family-friendly games, never show any guts.

by anitapoems.com

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It’s a tireless task parents have keeping their kids safe. Graphic TV programs, sexually explicit magazines and alcohol all must be kept out of reach.  Unfortunately, parents must add another pop culture challenge to their list: video games. A recent study by the American Academy of Pediatrics (AAP) shows that more than 90 percent of parents don’t monitor ratings on the video games played by their kids. Many are unaware that a ratings system for video games even exists, and children probably know more about the rating system than their parents do. Worse yet, parents may not know that the content of certain games could affect the social and emotional development of their child, and may even be hazardous to children’s health.

Unfortunately, parents must add another pop culture challenge to their list: video games.  A recent study by the American Academy of Pediatrics (AAP) shows that more than 90 percent of parents don’t monitor ratings on the video games played by their kids.  Many are unaware that a ratings system for video games even exists, and children probably know more about the rating system than their parents do. Worse yet, parents may not know that the content of certain games could affect the social and emotional development of their child, and may even be hazardous to children’s health.

Violence is the most prevalent health risk for children and adolescents.  Homicide, suicide and accidents are the top causes of death for 15- to 24-year-olds.  Each year, more than 150,000 adolescents are arrested for violent crimes; more than 300,000 are seriously assaulted; and 3,500 are murdered.  Violence done to and by America’s young people is a public health emergency that must be addressed by parents, physicians and policymakers.

More than 3,500 research studies have examined the association between media violence and violent behavior. All but 18 of the studies have shown that the more violence one sees, the more likely one is to be violent. According to the AAP, depictions of violence that are realistic, portrayed without pain and suffering, and experienced in the context of good feelings are more likely to be emulated.

On April 20, 1999, two heavily armed adolescent boys walked into Columbine High School in Littleton, Colorado and shot 12 of their classmates and a teacher to death. Then they killed themselves. When authorities investigated, they discovered that the boys had played thousands of hours of a “first-person shooter” video game that had been modified to occur in a layout identical to that of their high school, with yearbook pictures electronically pasted onto the game’s imaginary victims. What led these boys to deliberately kill their fellow students is complicated and no single reason has been identified as the cause.

One of the questions parents asked after the Columbine shooting was:  “How could it be that the parents did not know their children were playing such heinous video games?”  The answer is that parents are not familiar with video games because they don’t play them.

Parents don’t know that video games that have a mature rating may contain content that is entirely inappropriate for children under the age of 17. They don’t know that a child playing an M-rated game can actively participate in the simulated murder of police officers, women, minorities and innocent bystanders.  These acts are graphically depicted and include victims being shot, beaten to death, decapitated, burned alive and urinated on.  These games may also present favorable depictions of prostitution, racism, misogyny and drug use.

Parents do know that children learn by observing, imitating what they observe, and acting on the world around them.  According to child psychologist Michael Rich, children develop what psychologists call “behavioral scripts.” They interpret their experiences and respond to others using those scripts.

One can easily see how repeated exposure to violent behavioral scripts can lead to increased feelings of hostility, expectation that others will behave aggressively, desensitization to the pain of others, and an increased likelihood of interacting and responding to others with violence. 

Violent video games are an ideal environment in which to learn violence. Violent video games:

  • place the player in the role of the aggressor and reward him or her for violent behavior.

 

  • allow the player to rehearse an entire behavioral script from provocation to choosing a violent resolution of conflict.

 

  • are addictive — kids want to play them for hours to improve their playing skills, and repetition increases learning.

 

Parents already know they must be aware of the television and movies their children watch. Now they must be aware of the content of the video games their children play at home and in the homes of their friends.

To educate parents and guardians about the content of video games, Mothers Against Violence in America invites parents to join the Campaign for a Game Smart Community and learn about the content and rating system. There are hundreds of video games available; selecting the right game for your child is very important.

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                                                                                                       Kids Addicted to Video Games?

We, as parents, understand that this is inevitable and all we can do is to enforce ground rules and make sure that our kids play age appropriate games. If rules are enforced and game selection is endorsed by adult guardians the better we feel about it and can actually control when and what our kids play.

Do you play video and online games yourself? People of all ages are playing games, actually the average age of a gamer is 33 and apparently a 33 year old player is not interested in Scooby Doo games. So looking at a game page how would you determine the ones that intended for kids?

First thing you need to do is to carefully read the description on a package. Game content is described in detail on the back of every game box. Make sure you check a game rating on a game’s package. The Entertainment Software Rating Board (ESRB) is an organization that assigns the ratings that appear on the front and back of every game available for purchase or rental. You have to get familiar with rating symbols and understand what they mean.

A complete list of ESRB ratings, content descriptions and their definitions are available at ESRB.org, where you can also search for a particular game’s rating before going to the store.

Secondly younger kids are often asking for games that intended for teens, You have to stand your ground and be firm. By saying “no” you are actually enforcing the rules and buy yourself a piece of mind. Unless you know the game inside out and play a particular game intended for teens yourself it is better not to take the risk.

You also need to consider your child’s personality and abilities. Go beyond the ratings and read game reviews available online and game magazines, download game demo or rent it for free with online game rental stores. Get involved and play along with your child so you are well aware of his or her interests. Talk to other parents and see what they have to say about a particular game or their kids game habits in general. Join online game forum and post your questions about particular games. The more you’d get involved the more chances are that your child plays safe.

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